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His starting units are Black Guard of Naggarond and Reaper Bolt Thrower.
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Additionally, his relations with the faction of the other Legendary Lord of Dark Elves are higher, plus a bonus to leadership of newly enlisted lords. In exchange for that, his cost to upkeep basic swordsmen, spearmen and crossbowmen, as well as of elite infantry of Black Guards of Naggarond units is lower by 50%. During the campaign, as Malekith, you should realize that some of his experience will be passed over to his Lords, and the one with experience higher than Malekith's may lose leadership and rebel, as a result. First, he has to eliminate Skavens, which should not be too problematic, after which his task it to unite factions of Elves. Malekith starts his campaign in the Northern part of Naggaroth and it is quite laid back. Additionally, you can unlock Seraphon for him - Black Dragon that Malekith mounts for the battle. His magical armor provides him with high resistance and, thanks to spells, he can easily decimate enemy armies. Malekith (Naggarond faction) - he is both a powerful mage and a strong warrior. You gain access to the second Legendary Lord during the campaign, by entering a confederacy with him. Additionally, their starting positions are different, which makes for different difficulty levels at the beginning of the game. Your selection of the Legendary Lord determines bonuses that your faction receives, as well as starting units, or abilities of the Legendary Lord himself. Just like in the case of any race available in the basic version of the game, Dark Elves have two Legendary Lords. Therefore, while playing as this race, abandon all hope of getting rich thanks to trade or of entering alliances with other factions. Of course, the main enemy of Dark Elves are High Elves inhabiting Ulthuan, but this does not prevent them from fighting among each other. This race is, basically, hostile to anyone, including their kin. Additionally, Black Arks can reinforce nearby (the broken line circle around Arks) armies fighting on main land, using special abilities. Although erecting each structure takes up a single turn, building them in their basic versions takes up population surplus. Each Ark has an army panel where you recruit units and building panel, where you order specific structures to be erected. To recruit them, you have to perform the Ritual, and functioning of Arks is similar to that of the Horde in previous installments. An additional factor that results from capturing slaves is impossibility to turn off levying taxes in provinces of Dark Elves.ĭark Elves have access to Black Arks that are floating cities.
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The number of slave transports to every province can be controlled in the province panel, or in general slaves panel. However, too high a number of slaves can lead to drop in social order.
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Slaves that you can capture in any battle are sent back into the province, which translates into higher income from that province. Loyalty of lords can be boosted with the hero included in the army, and also by enlisting new units and winning battles.Ĭaptured enemies can help build the economy of Dark Elves.ĭark Elves can use slaves captured in battle to increase effectiveness of their economy. A lord's low leadership may lead to rebellion and, as a result, may lose the army he commands, as it will become easy to defeat. Mainly, these are offensive spells, although the Fire Sorceress also has some defensive ones.ĭark Elven Lords have their specific leadership levels. Apart from sorceresses, proficient in one of four domains (Shadow, Fire, and Darkness), there also are two Legendary lords that wield powerful spells. This race also has access to powerful magic. Dark Elven armies also comprise monsters such as Black Dragons and Hydras. Additionally, after killing enough enemies in the battlefield, Dark Elves receive a temporary ability of Murderous Prowess - which increases their effectiveness in battle. Of course, they also have heavier units, such as Black Guards of Naggarond. In their army, there are more lightweight units, which rely predominantly on their combat skills - such as Witch Elves or Shades. As a result of that, their range is shorter. However, unlike their cousins, Dark Elves use crossbows in combat, in the place of bows. Both, armies of Dark and High Elves, are highly disciplined.